AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on Android in Sweden: Q2 2021
In Q2 2021, the top 5 entertainment mascot games on Android in Sweden showed varied performance, with notable trends in weekly downloads, revenue, and active users.
In Q2 2021, the top 5 entertainment mascot games on Android in Sweden showed varied performance, with notable trends in weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment Corporation had a consistent performance in weekly revenue, peaking at around $3.1K in the week of June 21. Weekly downloads fluctuated, with a noticeable dip to 117 in the week of May 24 but later stabilizing around 157 by the end of June. The game's weekly active users saw a slight decline from 3.7K at the start of the quarter to about 3.1K by the end.
Disney Emoji Blitz Game by Jam City, Inc. experienced a peak in weekly revenue of approximately $806 in the final week of June. Weekly downloads remained relatively stable, with minor fluctuations, ending the quarter at around 128. The game maintained an average of around 600 weekly active users throughout the quarter.
Crash Bandicoot: On the Run! from King saw a significant drop in weekly downloads from 11.7K at the start of the quarter to just over 1K by the end. Weekly revenue also declined, starting at around $1.4K and ending at approximately $265. Despite these declines, the game maintained a strong weekly active user base, ending the quarter with around 12.2K users.
Angry Birds POP Bubble Shooter, another title from Rovio Entertainment Corporation, showed steady weekly revenue, peaking at around $287 in the final week of June. Weekly downloads saw minor fluctuations, ending the quarter with 73 downloads. The game had a stable weekly active user count, averaging around 50 users.
Angry Birds Match 3 also from Rovio Entertainment Corporation, reported a peak weekly revenue of around $297 in early April. Weekly downloads were minimal, with a slight increase to 29 in the last week of June. The game had a low but consistent number of active users, averaging around 20 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.